{"id":1616,"date":"2021-06-23T21:56:04","date_gmt":"2021-06-24T00:56:04","guid":{"rendered":"https:\/\/bibliotecadesigncenico.ct.utfpr.edu.br\/?p=1616"},"modified":"2021-06-23T21:59:32","modified_gmt":"2021-06-24T00:59:32","slug":"uma-analise-da-cenografia-em-games-realistas","status":"publish","type":"post","link":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/?p=1616","title":{"rendered":"Uma An\u00e1lise da Cenografia em Games Realistas"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1616\" class=\"elementor elementor-1616\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-565136fb elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"565136fb\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-2bbccbf1\" data-id=\"2bbccbf1\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-31e380a3 elementor-widget elementor-widget-text-editor\" data-id=\"31e380a3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\n<table class=\"table itemDisplayTable\">\n<tbody>\n<tr>\n<td class=\"metadataFieldValue dc_contributor_author\">BEL\u00c9M, Maria Eduarda Nery da Fonseca. <strong>Uma An\u00e1lise da Cenografia em Games Realistas.\u00a0<\/strong>Disserta\u00e7\u00e3o (Mestrado em Design) &#8211; Universidade Federal de Pernambuco, 2012.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Palavras-chave: Cenografia; Ambientes virtuais compartilhados; Video games; Game design.<\/p>\n<p>Resumo: Esta pesquisa busca estabelecer um paralelismo entre aspectos de cenografia real e a cenografia virtual de games 3D a partir de uma an\u00e1lise da cenografia do MMORPG World of Warcraft. Em um primeiro momento demonstraremos o quanto a cenografia virtual ainda \u00e9 vista somente como uma representa\u00e7\u00e3o bidimensional e tratada como uma ilustra\u00e7\u00e3o ou uma imagem fotogr\u00e1fica. Em seguida tra\u00e7aremos uma retrospectiva hist\u00f3rica da cenografia que nos fornecer\u00e1 par\u00e2metros para compreender sua natureza e fun\u00e7\u00e3o, que seguir\u00e1 at\u00e9 o ponto onde, ao cruzar a mesma com a hist\u00f3ria dos games, estabelecer\u00e1 uma rela\u00e7\u00e3o anal\u00edtica com a cenografia virtual tal qual fosse ela um cen\u00e1rio tridimensional real \u2013 considerando para isso o seu car\u00e1ter imersivo e tratando de quest\u00f5es referentes ao uso da perspectiva e do hibridismo est\u00e9tico.<\/p>\n<p>Link:\u00a0<a href=\"https:\/\/repositorio.ufpe.br\/handle\/123456789\/11577\">https:\/\/repositorio.ufpe.br\/handle\/123456789\/11577<\/a><\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4d3e4a6 elementor--star-style-star_fontawesome elementor-widget elementor-widget-star-rating\" data-id=\"4d3e4a6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"star-rating.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-star-rating__wrapper\">\n\t\t\t\t\t\t<div class=\"elementor-star-rating\" itemtype=\"http:\/\/schema.org\/Rating\" itemscope=\"\" itemprop=\"reviewRating\">\n\t\t\t\t<i class=\"elementor-star-full\" aria-hidden=\"true\">&#xE934;<\/i><i class=\"elementor-star-full\" aria-hidden=\"true\">&#xE934;<\/i><i class=\"elementor-star-full\" aria-hidden=\"true\">&#xE934;<\/i><i class=\"elementor-star-full\" aria-hidden=\"true\">&#xE934;<\/i><i class=\"elementor-star-full\" aria-hidden=\"true\">&#xE934;<\/i>\t\t\t\t<span itemprop=\"ratingValue\" class=\"elementor-screen-only\">Rated 5 out of 5<\/span>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>BEL\u00c9M, Maria Eduarda Nery da Fonseca. Uma An\u00e1lise da Cenografia em Games Realistas.\u00a0Disserta\u00e7\u00e3o (Mestrado em Design) &#8211; Universidade Federal de Pernambuco, 2012. Palavras-chave: Cenografia; Ambientes virtuais compartilhados; Video games; Game design. Resumo: Esta pesquisa busca estabelecer um paralelismo entre aspectos &hellip; <a href=\"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/?p=1616\">Continue lendo <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[445,20,447,446],"class_list":["post-1616","post","type-post","status-publish","format-standard","hentry","category-cenografia","tag-ambientes-virtuais-compartilhados","tag-cenografia","tag-game-design","tag-video-games"],"_links":{"self":[{"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/posts\/1616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1616"}],"version-history":[{"count":4,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/posts\/1616\/revisions"}],"predecessor-version":[{"id":1620,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=\/wp\/v2\/posts\/1616\/revisions\/1620"}],"wp:attachment":[{"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1616"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1616"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/utfpr.curitiba.br\/bibliotecadesigncenico\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}